Cloudheim

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Client: 
Noodle Cat Games
Service: 
Influencer Campaign

Objective:

Support Cloudheim from early awareness through to Early Access launch, building sustained visibility across multiple campaign phases & converting that attention into meaningful traffic to the Steam page. Rather than a one-off push, the goal was to scale momentum over time, ensuring Cloudheim stayed consistently visible from first reveal through to launch.

Campaign Results

35K+
Hours watched
6.4M
Total Views
35K
Clicks
50
Extra Content Hours

Strategy:

We partnered with Cloudheim across a 9-month global influencer programme (April → December), activating creators across North America as a priority market.

The activity was structured around three core beats, each designed to move audiences further down the funnel.

We began with a short-form-first awareness push, introducing Cloudheim’s crafting & co-op gameplay to new audiences at scale. From there, we transitioned into a gameplay-led beta phase, leveraging trusted creators on Twitch & YouTube to validate the experience & drive deeper engagement. Finally, we scaled into launch, combining high-performing creators, co-op streams & paid amplification to convert awareness into action.

Each phase built on the last, keeping momentum rolling instead of relying on a single launch spike, with performance consistently exceeding targets across every beat.

Across Platforms:

To maximise impact across the full campaign lifecycle, each platform played a distinct role, evolving as the campaign progressed.

  • Shortform content drove early discovery at scale, introducing Cloudheim’s core mechanics to new audiences & generating millions of views during pre-launch.
  • As the campaign moved into beta & launch, Twitch became key for showcasing the co-op experience, with creators playing together live & driving strong engagement, clicks & extended watch time.
  • This momentum carried into organic activity, with creators continuing to pick up the game beyond paid placements. Notably, Lirik highlighted Cloudheim to an audience of 13K+ live viewers, extending reach organically.
  • YouTube supported throughout with evergreen content, ensuring Cloudheim remained visible in co-op roundups, Let’s Plays & search-driven discovery beyond key campaign moments.

This approach created consistency across platforms, with creators returning across multiple beats & continuing to play the game beyond their initial deliverables.

Campaign Content.

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Disobey was able to pivot on a dime for new campaigns and bring in stellar creators for every single one. Their expertise gave us results that exceeded our expectations and estimated KPIs. Anyone would be lucky to work with them!
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Lauren Kenner

Senior Brand Manager
Noodle Cat Games

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